Frankly, having the top screen displayed at all feels completely superfluous nine times out of ten. Considering all of the action takes place on the touch screen there's little reason to even have the TV on, with the better option being to simply use the GamePad. Far from being the first DS game on Nintendo's latest home console, Animal Crossing: Wild World sticks out for numerous reasons. It's a very relaxed experience and one that has stood the test of time over many generations of hardware.Īs for this Wii U version, it's not exactly what we fell in love with all those years ago. You can fish and catch bugs to display in the museum, create clothing patterns to maintain your funky-fresh persona, chat to the locals about everything and anything, and most importantly design and expand your home with furniture and decorations. For those who have had no contact with the series it's best described as a life simulator with no real end you can just keep playing and enjoying the world you've helped mould indefinitely. The basic premise is just like every Animal Crossing game to date: you live in a town and watch it grow. Long car journeys went by in an instant as you scoured the land for fruit and shells to sell, and all-around a good time was had yet the reasoning why Nintendo decided to release it on the Wii U is a mystery. Animal Crossing: Wild World has always been a very special game to fans as it expanded upon the original GameCube title (for this region at least) but somehow managed to condense everything down onto a system you could fit in your pocket. The very idea of a portable version of Animal Crossing filled this reviewer with glee when he first read about it back in the days of magazines and routers without wi-fi as standard.
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